At this point, I've completed my senior capstone project with everything I intended to originally finish, including 7 characters, 7 courses, and a cover. I would've liked to do much more, but but sadly did not have the time. What I did with the minimal extra time I had was create a few pages for a mock-up game manual. There aren't a lot of pages since I never designed the game in depth, but I thought it would be fun. After all, most games don't come with colorful manuals these days, only generic slips of paper which show you the controls and nothing more. Thought it would be a fun thing to bring back. In addition to uploading the final products, I thought it would also be interesting to upload a bit of the original concept art in sketch form. I had a few ideas for character designs and track thumbnails that weren't able to make it into the final cut:
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For the final content update, I have the remaining two tracks listed below: From left to right:
Creepy Castle - A green, abandoned castle in the middle of the mountains. Lots of straight roads and sharp turns on this track. Mystic Mountain - A track that takes place high above the clouds. Race through the winding temples of the mountains buried in the snow. I wanted to do more content such as weapons, vehicles, or even a screen mock-up, but I'm starting to get down to the wire. I may include them some day just for kicks, but for now, I'm finalizing a mock-up manual, which won't be too detailed either. The manual will mostly be visual based and include lengthier descriptions of characters , tracks, and controls. Until then, I've met my quota and I'm pretty happy with the results of the project. Everyday, I'm getting closer and closer to the goal of 7 characters and 7 tracks. Today, I have 3 tracks and 4 characters to share. All the remaining content after that is nearly halfway finished. With that out of the way, let's get to it! Characters(From left to right) Dee - The titular main character. Although his name is in the title, he's a light-weight racer with excellent turning and acceleration, but lacks in the speed department. I wanted to break the "main character is always balanced" trope. Plum - A professional wrestling bunny. Being the third and final heavy-weight character, she has great speed, okay acceleration, and poor steering skills. Polarax - A snow wizard from the mountains. Polarax is another light-weight character with great turning, decent acceleration, and bad speed. Dooey - Dee's younger twin brother. Being just barely big enough to classify as a medium-weight racer, Dooey is mainly balanced. While he isn't bad at anything, he isn't the best either. TracksDooey Gardens - Owned and operated by Dooey, this track goes through a scenic garden filled with ponds, hedge mazes, and dirt mounds that will teach players how to turn and boost. Dusty Desert - A track in the middle of a valley with crumbling monuments and roads. Although the monuments are part of an abandoned movie set, players interact with many of them throughout the track. With a few twists, this track is made to test more advanced drifting skills. Balloon Bash - Marty's "home" track, which is a skyward monument held in the air by massive blimps and hot-air balloons. Being heavily inspired by Hot-Air Skyway from Crash Team Racing, this track is the "Rainbow Road" of the game and is the toughest one to stay on, having barely any guardrails. With 5 tracks and 7 characters, out of the way, I am beginning to reach the end of my project. With the final 2 tracks in the works and nearing completion, I will be able to compile all my progress together in an instruction booklet mock-up and hopefully create a cover in the near future.
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AuthorCommunications major, Computer Science minor, illustrator, programmer Archives
April 2018
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